great job on the jam overall! i think a lot of what made your piece stand out visually was your compositing. in lots of jams, people get the main chunk of the animation done, but the deadline is so close that not much of that final polish gets added in.
the audio timing also came out really nice, despite any problems you were having. looking forward to more from you!
Syrupmasterz
That's a neat way of doing a quick storyboard. :)
My way of storyboarding involves getting the script done and audio in first, then slowly adding in the main shapes after listening to it 100+ times. A bit less intricate than some other methods. :P
One thing I learned is DEFINITELY don't write a massive script for a jam. If I was working on one of my own projects I can afford to go crazy and write for hours, but it'll never see the light of day with the time constraints of a jam session. Might explain why I was late...oh well live and learn.
I guess I just have one question for you...
How well did you keep your cool as the deadline kept creeping up? :P
railtoons
Definitely, going overboard on the script can kill your chances of getting things in on time with something like a weekend jam.
Haha, in regards to your question: actually pretty well compared to other deadlines I've dealt with. XD I usually find my panic moments occur near the start, where the enormity of the project and the little time to do it in feel very, very real because nothing is done yet.
My plan with this jam was always to work in iterations, and whatever I had done by Sunday night would be what I entered. I think that's a smart way to work with tight deadlines like these.